Where this adventure starts to go wrong, however, is in its gameplay. The plot is quite solid and an interesting diversion from previous games. To this end, his nemesis, the Guardian thought it would be interesting to toss him into the world of Pagan where the Guardian is worshipped as a benevolent deity and the Avatar's struggles would surely fail. Ultima VIII: Pagan, like all Ultima games, is a story about the Avatar and his quest to live a perfectly virtuous life, subsequently liberating oppressed people wherever he goes. Even the most brilliant minds occasionally have bad ideas and Ultima VIII: Pagan is certainly a case in point. Very few companies have a comparable outstanding track record and with good reason - it's nearly impossible to only make good games. There are no comments yet.After almost fifteen years of churning out Ultima games, each one generally better than the last or at the very least quite comparable in quality, Origin finally falls short. The Pentagram project deserves all the credit for interpreting the Ultima 8 data format and implementing the actual map generation feature in the first place! Standard Maps So, to be perfectly clear, I only generated, catalogued and uploaded these images. Combined with the map list reference included in the source and the command MainActor::Teleport, I was able to fairly easily generate maps for this game. ![]() This time was actually quite easy, as I was able to use a hidden feature in the Pentagram project for this purpose. After another long mapping break, I decided to map Ultima VIII: Pagan.
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